1/31/2024 0 Comments The shining blade crafting guide![]() This supplement expands the following crafting rules, which can also be found in the Xanathar's Guide to Everything. This is to reflect foreign lands as well as technological developments.ĭURING ADVENTURES AND TRAVELS, A character can collect and harvest a series of materials and objects to craft common and special equipment. In addition, this supplemental guide also delves into more items, weapons, and armor available to the characters that may appear in different D&D books. No form of resistance, immunity, or vulnerability exists for such damage.that is known.Īll constructs of an artificial nature - not including those powered by a soul or similar spiritual power source - are immune to the effects of Aetherion, as they do not possess the "material" that is affected by this damage type. Where Force damage shreds and tears down matter at the molecular level, Aetherion damage only targets souls and spirits and destroys them, rendering most bodies completely inert and "empty" Aetherion Thought to be the spiritual twin of Force damage, Aetherion is, in simplistic terms, soul energy.In this document, several mentions of a damage type known as "Aetherion" are made, this is a type that is not typical in most senses as it works differently than most forms of damage: ![]() Of course, as with all rules and guidelines in D&D, it is ultimately up to the DM to decide if these rules apply - or even if these materials exist on your world. Only the magical effects applied to the items AFTER enchanting are affected by magical nullification. This goes the same for all other materials, even ones that deal elemental damage. This means that, even within the confines of an antimagical effect, these innate abilities remain - as they are fundamental traits of the material itself. This means that while the materials exhibit magical properties, they are not affected by dead magic zones or antimgaical effects.Įxample: Adamantium in this guide is listed as magical in nature, granting it a +1 magical bonus to attack and damage, and a +1 bonus to AC. Some materials may also be presented as innately magical, without the need of further enchantment. Any updated materials are still used to craft the recommended items in the original document, but with potential for either improvements, or completely different items altogether. Some of the materials in this guide are also either replacement materials, or updated versions of them in order to grant a broader potential for both magical and nonmagical creations - and their unit costs reflect their new forms. The items in this module are meant to reflect more exotic materials that are potentially harder to find, but with a higher payoff for item creation. This supplemental Guide is meant to be a built-upon addition to The Complete Crafter made by AeronDrake.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |